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Mass effect vorpx
Mass effect vorpx












mass effect vorpx

Again no effort was put into this, hence we have a very basic 2D interface. The HUD used in fallout 4 could have been enhanced by the character wearing a Hololens type device.Lack of effort to make sniper scopes work.The inability to reload weapons using the weapon's mechanics was a missed opportunity.Light weapons could have been placed on the hips, heavy weapons over the shoulder and grenades / mines on the chest area, etc.

mass effect vorpx

Weapon selection, done from a 2D console like weapon selection wheel rather than making use of body locations.Fallout 4 has dismemberment, yet the VR version makes no use of it. A good example is the combat in Robo Recall where you can reach out, grab hold of an enemy, rip a limb off, and then proceed to beat them to death with it. Lacks any real environment interaction that VR should provide.What were they doing for the past year of claimed development? Quake III: Direct VR improvements for Steam/GOG versionĬlick to expand.What Fallout 4 VR gets wrong.Deus Ex: Human Revolution: scalable HUD added.The Vanishing of Ethan Carter: water reflections fixed.Bioshock Infinite: water reflections fixed.Mirror’s Edge: Direct VR scanner improvements, water reflections fixed.Auto FOV and/or resolution for ~40 more games that were previously handled by the game optimizer.Take On Helicopters: scalable HUD, pos tracking, DirectVR: FOV, resolution.Arma II: scalable HUD, pos tracking, DirectVR: FOV, resolution.Dragon Age II did not work anymore in D3D9 (required for G3D).Prey : Direct VR: FOV, resolution, head tracking, tweaks.Gone Home: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks.Firewatch: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks.Resident Evil 7: positional tracking added.Far Cry Blood Dragon: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks.Far Cry 3: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks.Far Cry: Direct VR: FOV, resolution, head tracking, tweaks.Slender The Arrival: Geometry 3D added, Direct VR: FOV, resolution.Elder Scrolls: Oblivion: various fixes and improvements.GTA V: various G3D fixes (most importantly too strong 3D in vehicles), DirectVR resolution added.Far Cry 4: Geometry 3D added, DirectVR: FOV, resolution, head tracking, tweaks.Arma III: Geometry 3D, Direct VR: FOV, resolution.World of Warcraft: Geometry 3D (D3D11 only) added.The Witcher 3: Geometry 3D added, DirectVR resolution.Realms of Arcania: Blade of Destiny: G3D, cinema mode.

#Mass effect vorpx full#

  • Quake 4: G3D, full VR DirectVR: FOV, resolution, head tracking, tweaks.
  • RealMyst Masterpiece Edition: G3D, cinema mode.
  • Dragon’s Dogma: G3D/Z3D, immersive screen mode.
  • Ori and the Blind Forest: G3D, cinema mode.
  • Life is Strange: Before the Storm: G3D, cinema mode.
  • Dark Souls 3: Z3D, immersive screen mode.
  • Prey : Z3D, full VR, DirectVR: FOV, resolution, tweaks.
  • Mass Effect Andromeda: Z3D, cinema mode, DirectVR resolution, tweaks.
  • Dishonored 2: Z3D, full VR, DirectVR: FOV, resolution, tweaks.
  • Shadow Warrior 2: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks.
  • Assassin’s Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks.
  • Star Wars: Battlefront II: Z3D, full VR, DirectVR: FOV, resolution, tweaks.
  • Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks.
  • Hellblade: Senua’s Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks.
  • Outlast 2: G3D, DirectVR: FOV, resolution, tweaks.
  • Metro Last Light Redux: G3D/Z3D, full VR: Direct VR: FOV, resolution, tweaks.
  • Metro 2033 Redux: G3D/Z3D, full VR: Direct VR: FOV, resolution, tweaks.
  • Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks.













  • Mass effect vorpx